require "Common/EnumConst"
require "Battle/Entity/Entity"
require "Battle/FightEntity"
require "Battle/Entity/PetEntity"
require "Battle/Manager/SpineEffectManager"
require "Battle/BattleScene"
require "Battle/Manager/ClientFightManager"
--require "Battle/Manager/FightManager"

---@class FightSelect
FightSelect = {}
local this = FightSelect
--setmetatable( FightManager,{
--    __index = function(mytable, key)
--        if FightSelect.isShowSaveReport then
--            return ClientFightManager[key];
--        else
--            return rawget(FightManager, key);
--        end
--
--    end
--})
FightSelect.isShowSaveReport = false;
function FightSelect.setIsShowSaveReport(is)
    this.isShowSaveReport = is;
end
return FightSelect
